
Built for Performance
Cutting-edge technology stack designed for the next generation of games

Built with Rust
Memory-safe, blazingly fast, and concurrent. Rust powers the core of Pulsar for unmatched performance and reliability.

Next-Gen Graphics
Vulkan and WebGPU support delivers cutting-edge rendering with cross-platform compatibility and stunning visuals.

Advanced Physics
High-performance 2D and 3D physics simulation with Rapier. Real-time collision detection and rigid body dynamics.
Packed with Power
Everything you need to build the next generation of games
ECS Architecture
Entity Component System for maximum flexibility and performance
- Data-oriented design
- Cache-friendly
- Parallel by default
Cross-Platform
Deploy to Windows, macOS, Linux, Web, and consoles
- Native performance
- WebAssembly ready
- Console SDKs
Real-time Rendering
Cutting-edge graphics with Vulkan and WebGPU
- PBR materials
- HDR rendering
- Ray tracing support
Advanced Audio
3D spatial audio with real-time effects processing
- HRTF spatializer
- Dynamic mixing
- Low latency
Multiplayer Ready
Built-in networking for online games
- Client-server
- P2P support
- Rollback netcode
Asset Pipeline
Smart asset management with hot-reloading
- Auto-import
- Compression
- Streaming
See It in Action
Screenshots from the Pulsar engine and editor

Level Editor
Visual level editing with real-time preview
use pulsar::prelude::*;
fn main() {
App::new()
.add_systems(Startup, setup)
.add_systems(Update, hello_world)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera3d::default());
}
fn hello_world() {
println!("Hello, Pulsar!");
}Create a basic Pulsar application with just a few lines of code
Zero Boilerplate
Get started instantly without configuration hell
Type Safe
Catch errors at compile time with Rust's type system
Hot Reload
See changes instantly without recompiling
What You Can Build
From AAA titles to indie gems, Pulsar scales with your ambition
FPS Games
High-performance first-person shooters with advanced physics and networking.
Open World RPGs
Massive worlds with complex systems, quests, and dynamic environments.
Space Simulators
Realistic space physics, massive scale, and beautiful procedural generation.
Racing Games
Ultra-realistic physics, vehicle dynamics, and stunning visual effects.
Strategy Games
Complex AI, large-scale battles, and efficient pathfinding systems.
Indie Projects
Perfect for small teams and solo developers with minimal overhead.
VR/AR Experiences
Low-latency rendering and spatial audio for immersive experiences.
MMO Games
Scalable server architecture for thousands of concurrent players.
2x
Faster than leading engines*
100%
Rust safety & performance
Open
Open-source, community-driven
*Benchmarks based on internal testing. Results may vary.
Cross-Platform Ready
Build once, deploy everywhere
โ ๏ธ Currently only Windows is stable - other platforms under development
Desktop
Mobile & Web
Console & XR
Get Started in Minutes
From zero to your first game in 5 simple steps
Install Rust
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
Install Pulsar CLI
cargo install pulsar-cli
Create Project
pulsar new my-game
Navigate & Build
cd my-game && cargo run
Start Building!
Your game window is running
Development Projects
View All โEarly experiments and demos by the community
Engine Test Suite
Development test scenarios showcasing engine capabilities and feature demonstrations.
Prototype Projects
Early community experiments and proof-of-concept projects testing Pulsar features.
Technical Demos
Performance tests, rendering samples, and technical demonstrations of engine systems.
Video Tutorials & Demos
Getting Started with Pulsar Engine
Complete beginner tutorial covering installation, project setup, and your first 3D scene.
Building a First-Person Shooter
Learn to create player movement, weapon systems, and networked multiplayer.
Advanced Rendering Techniques
Ray tracing, custom shaders, and post-processing effects in Pulsar.
Performance Optimization Deep Dive
Profiling, benchmarking, and squeezing every drop of performance from your game.
Essential Documentation
Browse All Docs โGetting Started Guide
Learn the fundamentals of Pulsar Engine. Installation, setup, and your first project in under 10 minutes.
ECS Architecture Deep Dive
Master Pulsar's Entity Component System for high-performance game architecture and data-oriented design.
Rendering Pipeline & Shaders
Explore Vulkan integration, custom shaders, and advanced rendering techniques for stunning visuals.
Physics & Collision Systems
Implement realistic physics with Rapier integration, collision detection, and rigid body dynamics.
Multiplayer Networking
Build multiplayer games with Pulsar's built-in networking, state synchronization, and rollback netcode.
Performance Optimization
Profiling tools, best practices, and optimization techniques to maximize your game's performance.
Powered by Rust
Built on the best libraries from the Rust ecosystem
Rendering & Graphics
Physics & Math
ECS & Core
Audio & Input
Networking & Serialization
Utilities & Tools
Latest from the Blog
View All โHow Pulsar Stacks Up
See how Pulsar compares to other popular game engines
| Feature | Pulsar | Unity | Unreal | Godot | Bevy |
|---|---|---|---|---|---|
| Language | Rust | C# | C++ | GDScript | Rust |
| Memory Safe | โ | โ ๏ธ | โ | โ | โ |
| Performance* | 240 FPS | 120 FPS | 144 FPS | 90 FPS | 200 FPS |
| Build Time | ~30s | ~45s | ~5min | ~20s | ~40s |
| Native ECS | โ | โ ๏ธ | โ ๏ธ | โ | โ |
| Ray Tracing | โ | โ | โ | โ ๏ธ | ๐ง |
| Visual Editor | โ | โ | โ | โ | โ ๏ธ |
| Open Source | โ MIT | โ | โ ๏ธ | โ MIT | โ |
* Benchmark with 10K entities on standardized hardware
Community Updates & News
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โ ๏ธ Alpha version - expect breaking changes
Join the Movement
Recent Announcements
View All โLatest improvements to the native engine. Check out the release notes for details.
Visit our GitHub Discussions to connect with the community and share your projects.
We welcome contributions! Check out our repositories and open issues.
Community Discussions
View All Discussions โLoading discussions...Browse all categories on GitHub!
Community Spotlight
FAQ
Common questions about Pulsar
Is Pulsar production-ready?โบ
No, Pulsar is currently in early development (version 0.1.x). We're actively building core features and the API is subject to change. It's not recommended for production game development yet, but we welcome early adopters to test and provide feedback!
How does Pulsar compare to Unity or Unreal?โบ
Pulsar aims to provide high performance through Rust and modern architecture. However, it's still in early development with a smaller feature set and ecosystem compared to established engines. Unity and Unreal are currently better choices for production projects.
Do I need to know Rust to use Pulsar?โบ
Yes, Pulsar uses Rust as its primary language. However, if you're familiar with other systems languages like C++ or even C#, the learning curve is manageable. We provide comprehensive documentation and tutorials.
What platforms does Pulsar support?โบ
Pulsar fully supports Windows, Linux, macOS, iOS, Android, and WebAssembly. Console support (PlayStation 5, Xbox Series X/S) is in development.
Is there a visual editor?โบ
Yes! Pulsar includes a built-in visual editor for scene composition, asset management, and debugging. You can also code everything manually if you prefer.
What's the licensing model?โบ
Pulsar is completely free and open-source under the MIT license. No royalties, no subscription fees, no restrictions. However, please note the engine is in early development and not yet suitable for commercial game production.
How can I contribute to Pulsar?โบ
We welcome contributions! Check out our GitHub repository for open issues, join our Discord to discuss features, or submit PRs. We also need help with documentation and tutorials.
