
โ ๏ธ EARLY DEVELOPMENT - Not production-ready
Pulsar Engine
The next-generation, Rust-powered game engine.
Faster, smarter, limitless.
Note: Pulsar is in active development. Not recommended for production use yet.
Built with Rust
Harness the power, safety, and speed of Rust for modern game development.
Cutting-edge Graphics
Vulkan, WebGPU, and more. Stunning visuals, cross-platform, and future-proof.
Physics & Performance
Lightning-fast physics, blazing benchmarks, and real-time performance.
What You Can Build
FPS Games
High-performance first-person shooters with advanced physics and networking.
Open World RPGs
Massive worlds with complex systems, quests, and dynamic environments.
Space Simulators
Realistic space physics, massive scale, and beautiful procedural generation.
Racing Games
Ultra-realistic physics, vehicle dynamics, and stunning visual effects.
Strategy Games
Complex AI, large-scale battles, and efficient pathfinding systems.
Indie Projects
Perfect for small teams and solo developers with minimal overhead.
VR/AR Experiences
Low-latency rendering and spatial audio for immersive experiences.
MMO Games
Scalable server architecture for thousands of concurrent players.
2x
Faster than leading engines*
100%
Rust safety & performance
Open
Open-source, community-driven
Platform Support
Cross-platform architecture with Windows as primary target
โ ๏ธ Currently only Windows is stable - other platforms under development
Desktop
Mobile
Console
See Pulsar in Action

fn main() {
pulsar::run();
}Minimal code, maximum power. Build your next world with Pulsar.
From Zero to Game in 5 Minutes
Get up and running with Pulsar in just a few simple steps
Install Rust
Download and install the Rust toolchain from rustup.rs
Install Pulsar CLI
cargo install pulsar-cli
Create Project
pulsar new my-game
Navigate & Build
cd my-game && cargo run
Start Building!
Your game window is now running. Time to create!
Development Projects
View All โEarly experiments and demos by the community
Engine Test Suite
Development test scenarios showcasing engine capabilities and feature demonstrations.
Prototype Projects
Early community experiments and proof-of-concept projects testing Pulsar features.
Technical Demos
Performance tests, rendering samples, and technical demonstrations of engine systems.
Video Tutorials & Demos
Getting Started with Pulsar Engine
Complete beginner tutorial covering installation, project setup, and your first 3D scene.
Building a First-Person Shooter
Learn to create player movement, weapon systems, and networked multiplayer.
Advanced Rendering Techniques
Ray tracing, custom shaders, and post-processing effects in Pulsar.
Performance Optimization Deep Dive
Profiling, benchmarking, and squeezing every drop of performance from your game.
Essential Documentation
Browse All Docs โGetting Started Guide
Learn the fundamentals of Pulsar Engine. Installation, setup, and your first project in under 10 minutes.
ECS Architecture Deep Dive
Master Pulsar's Entity Component System for high-performance game architecture and data-oriented design.
Rendering Pipeline & Shaders
Explore Vulkan integration, custom shaders, and advanced rendering techniques for stunning visuals.
Physics & Collision Systems
Implement realistic physics with Rapier integration, collision detection, and rigid body dynamics.
Multiplayer Networking
Build multiplayer games with Pulsar's built-in networking, state synchronization, and rollback netcode.
Performance Optimization
Profiling tools, best practices, and optimization techniques to maximize your game's performance.
Powered by the Rust Ecosystem
Pulsar leverages the best Rust libraries for game development
Rendering & Graphics
Physics & Math
ECS & Core
Audio & Input
Networking & Serialization
Utilities & Tools
Latest from the Blog
View All โHow Pulsar Stacks Up
See how Pulsar compares to other popular game engines
| Feature | Pulsar | Unity | Unreal | Godot | Bevy |
|---|---|---|---|---|---|
| Language | Rust | C# | C++ | GDScript | Rust |
| Memory Safe | โ | โ ๏ธ | โ | โ | โ |
| Performance* | 240 FPS | 120 FPS | 144 FPS | 90 FPS | 200 FPS |
| Build Time | ~30s | ~45s | ~5min | ~20s | ~40s |
| Native ECS | โ | โ ๏ธ | โ ๏ธ | โ | โ |
| Ray Tracing | โ | โ | โ | โ ๏ธ | ๐ง |
| Visual Editor | โ | โ | โ | โ | โ ๏ธ |
| Open Source | โ MIT | โ | โ ๏ธ | โ MIT | โ |
* Benchmark with 10K entities on standardized hardware
Community Updates & News
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โ ๏ธ Alpha version - expect breaking changes
Join the Movement
Recent Announcements
View All โLatest improvements to the native engine. Check out the release notes for details.
Visit our GitHub Discussions to connect with the community and share your projects.
We welcome contributions! Check out our repositories and open issues.
Community Discussions
View All Discussions โLoading discussions...Browse all categories on GitHub!
Community Spotlight
Frequently Asked Questions
Is Pulsar production-ready?โบ
No, Pulsar is currently in early development (version 0.1.x). We're actively building core features and the API is subject to change. It's not recommended for production game development yet, but we welcome early adopters to test and provide feedback!
How does Pulsar compare to Unity or Unreal?โบ
Pulsar aims to provide high performance through Rust and modern architecture. However, it's still in early development with a smaller feature set and ecosystem compared to established engines. Unity and Unreal are currently better choices for production projects.
Do I need to know Rust to use Pulsar?โบ
Yes, Pulsar uses Rust as its primary language. However, if you're familiar with other systems languages like C++ or even C#, the learning curve is manageable. We provide comprehensive documentation and tutorials.
What platforms does Pulsar support?โบ
Pulsar fully supports Windows, Linux, macOS, iOS, Android, and WebAssembly. Console support (PlayStation 5, Xbox Series X/S) is in development.
Is there a visual editor?โบ
Yes! Pulsar includes a built-in visual editor for scene composition, asset management, and debugging. You can also code everything manually if you prefer.
What's the licensing model?โบ
Pulsar is completely free and open-source under the MIT license. No royalties, no subscription fees, no restrictions. However, please note the engine is in early development and not yet suitable for commercial game production.
How can I contribute to Pulsar?โบ
We welcome contributions! Check out our GitHub repository for open issues, join our Discord to discuss features, or submit PRs. We also need help with documentation and tutorials.
Help Build the Future
Join the Pulsar community and help shape the engine.
โ ๏ธ Early development stage - not for production use yet