โ—† PULSAR ENGINE
Level Editor
Pulsar Logo

PULSAR

The Next Generation Game Engine

Built for Performance

Cutting-edge technology stack designed for the next generation of games

Built with Rust

Built with Rust

Memory-safe, blazingly fast, and concurrent. Rust powers the core of Pulsar for unmatched performance and reliability.

Zero-cost abstractions
Next-Gen Graphics

Next-Gen Graphics

Vulkan and WebGPU support delivers cutting-edge rendering with cross-platform compatibility and stunning visuals.

Ray tracing ready
Advanced Physics

Advanced Physics

High-performance 2D and 3D physics simulation with Rapier. Real-time collision detection and rigid body dynamics.

10k+ bodies/frame
100%
Open Source
Zero
Runtime Overhead
Cross
Platform Support
Active
Development

Packed with Power

Everything you need to build the next generation of games

๐Ÿ—๏ธ

ECS Architecture

Entity Component System for maximum flexibility and performance

  • Data-oriented design
  • Cache-friendly
  • Parallel by default
๐ŸŒ

Cross-Platform

Deploy to Windows, macOS, Linux, Web, and consoles

  • Native performance
  • WebAssembly ready
  • Console SDKs
โœจ

Real-time Rendering

Cutting-edge graphics with Vulkan and WebGPU

  • PBR materials
  • HDR rendering
  • Ray tracing support
๐Ÿ”Š

Advanced Audio

3D spatial audio with real-time effects processing

  • HRTF spatializer
  • Dynamic mixing
  • Low latency
๐ŸŒ

Multiplayer Ready

Built-in networking for online games

  • Client-server
  • P2P support
  • Rollback netcode
๐Ÿ“ฆ

Asset Pipeline

Smart asset management with hot-reloading

  • Auto-import
  • Compression
  • Streaming

See It in Action

Screenshots from the Pulsar engine and editor

Level Editor

Level Editor

Visual level editing with real-time preview

main.rs
use pulsar::prelude::*;

fn main() {
    App::new()
        .add_systems(Startup, setup)
        .add_systems(Update, hello_world)
        .run();
}

fn setup(mut commands: Commands) {
    commands.spawn(Camera3d::default());
}

fn hello_world() {
    println!("Hello, Pulsar!");
}

Create a basic Pulsar application with just a few lines of code

โšก

Zero Boilerplate

Get started instantly without configuration hell

๐ŸŽฏ

Type Safe

Catch errors at compile time with Rust's type system

๐Ÿ”„

Hot Reload

See changes instantly without recompiling

What You Can Build

From AAA titles to indie gems, Pulsar scales with your ambition

๐ŸŽฎ

FPS Games

High-performance first-person shooters with advanced physics and networking.

๐ŸŒ

Open World RPGs

Massive worlds with complex systems, quests, and dynamic environments.

๐Ÿš€

Space Simulators

Realistic space physics, massive scale, and beautiful procedural generation.

๐ŸŽ๏ธ

Racing Games

Ultra-realistic physics, vehicle dynamics, and stunning visual effects.

โš”๏ธ

Strategy Games

Complex AI, large-scale battles, and efficient pathfinding systems.

๐Ÿงฉ

Indie Projects

Perfect for small teams and solo developers with minimal overhead.

๐ŸŽฏ

VR/AR Experiences

Low-latency rendering and spatial audio for immersive experiences.

๐ŸŒ

MMO Games

Scalable server architecture for thousands of concurrent players.

2x

Faster than leading engines*

100%

Rust safety & performance

Open

Open-source, community-driven

*Benchmarks based on internal testing. Results may vary.

Cross-Platform Ready

Build once, deploy everywhere

โš ๏ธ Currently only Windows is stable - other platforms under development

Desktop

Windows
Vulkan, DirectX 12
Stable
Linux
Vulkan, OpenGL
In Development
macOS
Metal, MoltenVK
In Development

Mobile & Web

iOS
Metal backend
In Development
Android
Vulkan, OpenGL ES
In Development
WebAssembly
WASM
In Development

Console & XR

PlayStation 5
TBD
Planned
Xbox Series X/S
TBD
Planned
AR/VR
TBD
Future Goal
Stable
In Development
Planned

Get Started in Minutes

From zero to your first game in 5 simple steps

1

Install Rust

curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh

2

Install Pulsar CLI

cargo install pulsar-cli

3

Create Project

pulsar new my-game

4

Navigate & Build

cd my-game && cargo run

5

Start Building!

Your game window is running

Development Projects

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Early experiments and demos by the community

๐Ÿงช

Engine Test Suite

Development test scenarios showcasing engine capabilities and feature demonstrations.

DemoAlpha
๐Ÿšง

Prototype Projects

Early community experiments and proof-of-concept projects testing Pulsar features.

ExperimentalWIP
๐Ÿ”ฌ

Technical Demos

Performance tests, rendering samples, and technical demonstrations of engine systems.

TestingDev

Video Tutorials & Demos

โ–ถ๏ธ

Getting Started with Pulsar Engine

Complete beginner tutorial covering installation, project setup, and your first 3D scene.

15:30 โ€ข Beginner Friendly
โ–ถ๏ธ

Building a First-Person Shooter

Learn to create player movement, weapon systems, and networked multiplayer.

42:15 โ€ข Intermediate
โ–ถ๏ธ

Advanced Rendering Techniques

Ray tracing, custom shaders, and post-processing effects in Pulsar.

28:45 โ€ข Advanced
โ–ถ๏ธ

Performance Optimization Deep Dive

Profiling, benchmarking, and squeezing every drop of performance from your game.

35:20 โ€ข Advanced
โ–ถ๏ธ

Entity Component System Guide

Master the ECS architecture pattern for scalable game development.

22:10 โ€ข Intermediate
โ–ถ๏ธ

2D Platformer from Scratch

Build a complete 2D platformer with physics, animations, and level design.

38:50 โ€ข Beginner Friendly
โ–ถ๏ธ

Multiplayer Networking Essentials

Client-server architecture, state synchronization, and lag compensation.

45:30 โ€ข Advanced
โ–ถ๏ธ

Custom Editor Tools & Plugins

Extend the Pulsar editor with custom tools, panels, and workflows.

31:15 โ€ข Intermediate

Powered by Rust

Built on the best libraries from the Rust ecosystem

Rendering & Graphics

๐Ÿ“ฆ
wgpu
Cross-platform graphics API
๐Ÿ“ฆ
vulkano
Vulkan bindings for Rust
๐Ÿ“ฆ
naga
Shader translation layer

Physics & Math

๐Ÿ“ฆ
rapier3d
High-performance physics engine
๐Ÿ“ฆ
glam
SIMD-optimized math library
๐Ÿ“ฆ
parry3d
Collision detection library

ECS & Core

๐Ÿ“ฆ
hecs
Fast entity-component system
๐Ÿ“ฆ
tokio
Async runtime for networking
๐Ÿ“ฆ
rayon
Data parallelism library

Audio & Input

๐Ÿ“ฆ
kira
Game audio engine
๐Ÿ“ฆ
winit
Cross-platform windowing
๐Ÿ“ฆ
gilrs
Gamepad input handling

Networking & Serialization

๐Ÿ“ฆ
quinn
QUIC protocol implementation
๐Ÿ“ฆ
bincode
Fast binary serialization
๐Ÿ“ฆ
rkyv
Zero-copy deserialization

Utilities & Tools

๐Ÿ“ฆ
serde
Serialization framework
๐Ÿ“ฆ
tracing
Application-level tracing
๐Ÿ“ฆ
anyhow
Flexible error handling

Latest from the Blog

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How Pulsar Stacks Up

See how Pulsar compares to other popular game engines

FeaturePulsarUnityUnrealGodotBevy
LanguageRustC#C++GDScriptRust
Memory Safeโœ…โš ๏ธโŒโœ…โœ…
Performance*240 FPS120 FPS144 FPS90 FPS200 FPS
Build Time~30s~45s~5min~20s~40s
Native ECSโœ…โš ๏ธโš ๏ธโŒโœ…
Ray Tracingโœ…โœ…โœ…โš ๏ธ๐Ÿ”ง
Visual Editorโœ…โœ…โœ…โœ…โš ๏ธ
Open Sourceโœ… MITโŒโš ๏ธโœ… MITโœ…

* Benchmark with 10K entities on standardized hardware

Community Updates & News

๐Ÿšง
LATEST DEV BUILD

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โš ๏ธ Alpha version - expect breaking changes

๐ŸŒŸ
COMMUNITY

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Community Projects
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Recent Announcements

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Nov 18, 2025
Pulsar v0.1.47 Released

Latest improvements to the native engine. Check out the release notes for details.

Recent
Join the Discussion

Visit our GitHub Discussions to connect with the community and share your projects.

Ongoing
Contributing to Pulsar

We welcome contributions! Check out our repositories and open issues.

Community Discussions

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Community Spotlight

FAQ

Common questions about Pulsar

Is Pulsar production-ready?โ€บ

No, Pulsar is currently in early development (version 0.1.x). We're actively building core features and the API is subject to change. It's not recommended for production game development yet, but we welcome early adopters to test and provide feedback!

How does Pulsar compare to Unity or Unreal?โ€บ

Pulsar aims to provide high performance through Rust and modern architecture. However, it's still in early development with a smaller feature set and ecosystem compared to established engines. Unity and Unreal are currently better choices for production projects.

Do I need to know Rust to use Pulsar?โ€บ

Yes, Pulsar uses Rust as its primary language. However, if you're familiar with other systems languages like C++ or even C#, the learning curve is manageable. We provide comprehensive documentation and tutorials.

What platforms does Pulsar support?โ€บ

Pulsar fully supports Windows, Linux, macOS, iOS, Android, and WebAssembly. Console support (PlayStation 5, Xbox Series X/S) is in development.

Is there a visual editor?โ€บ

Yes! Pulsar includes a built-in visual editor for scene composition, asset management, and debugging. You can also code everything manually if you prefer.

What's the licensing model?โ€บ

Pulsar is completely free and open-source under the MIT license. No royalties, no subscription fees, no restrictions. However, please note the engine is in early development and not yet suitable for commercial game production.

How can I contribute to Pulsar?โ€บ

We welcome contributions! Check out our GitHub repository for open issues, join our Discord to discuss features, or submit PRs. We also need help with documentation and tutorials.

โš ๏ธ Alpha Stage - Join the Journey

Help Shape the Future

Join the Pulsar community and be part of building the next generation game engine

Early development stage - perfect for pioneers and contributors

100%
Open Source
Growing
Contributors
Active
Community

Support Open Source

Open source projects like Pulsar Engine require significant time and resources to develop and maintain. Your support helps us:

  • โ€ขDedicate more time to development and improvements
  • โ€ขCover infrastructure and hosting costs
  • โ€ขCreate better documentation and tutorials
  • โ€ขKeep the project sustainable and growing

Every contribution, no matter the size, makes a real difference.