โ—† PULSAR ENGINE
Pulsar Logo

โš ๏ธ EARLY DEVELOPMENT - Not production-ready

Pulsar Engine

The next-generation, Rust-powered game engine.
Faster, smarter, limitless.

Note: Pulsar is in active development. Not recommended for production use yet.

Rust

Built with Rust

Harness the power, safety, and speed of Rust for modern game development.

Vulkan

Cutting-edge Graphics

Vulkan, WebGPU, and more. Stunning visuals, cross-platform, and future-proof.

Physics

Physics & Performance

Lightning-fast physics, blazing benchmarks, and real-time performance.

What You Can Build

๐ŸŽฎ

FPS Games

High-performance first-person shooters with advanced physics and networking.

๐ŸŒ

Open World RPGs

Massive worlds with complex systems, quests, and dynamic environments.

๐Ÿš€

Space Simulators

Realistic space physics, massive scale, and beautiful procedural generation.

๐ŸŽ๏ธ

Racing Games

Ultra-realistic physics, vehicle dynamics, and stunning visual effects.

โš”๏ธ

Strategy Games

Complex AI, large-scale battles, and efficient pathfinding systems.

๐Ÿงฉ

Indie Projects

Perfect for small teams and solo developers with minimal overhead.

๐ŸŽฏ

VR/AR Experiences

Low-latency rendering and spatial audio for immersive experiences.

๐ŸŒ

MMO Games

Scalable server architecture for thousands of concurrent players.

2x

Faster than leading engines*

100%

Rust safety & performance

Open

Open-source, community-driven

Platform Support

Cross-platform architecture with Windows as primary target

โš ๏ธ Currently only Windows is stable - other platforms under development

Desktop

Windows
Vulkan, DirectX 12
Stable
Linux
Vulkan, OpenGL
In Development
macOS
Metal, MoltenVK
In Development

Mobile

iOS
Metal backend
In Development
Android
Vulkan, OpenGL ES
In Development
WebAssembly
WASM
In Development

Console

PlayStation 5
TBD
Planned
Xbox Series X/S
TBD
Planned
AR/VR
TBD
Future Goal
Stable
In Development
Planned
Note: Only Windows platform is currently stable and recommended. All other platforms are experimental or in planning stages.

See Pulsar in Action

Engine Screenshot
fn main() {
    pulsar::run();
}

Minimal code, maximum power. Build your next world with Pulsar.

From Zero to Game in 5 Minutes

Get up and running with Pulsar in just a few simple steps

1

Install Rust

Download and install the Rust toolchain from rustup.rs

2

Install Pulsar CLI

cargo install pulsar-cli

3

Create Project

pulsar new my-game

4

Navigate & Build

cd my-game && cargo run

5

Start Building!

Your game window is now running. Time to create!

Development Projects

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Early experiments and demos by the community

๐Ÿงช

Engine Test Suite

Development test scenarios showcasing engine capabilities and feature demonstrations.

DemoAlpha
๐Ÿšง

Prototype Projects

Early community experiments and proof-of-concept projects testing Pulsar features.

ExperimentalWIP
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Technical Demos

Performance tests, rendering samples, and technical demonstrations of engine systems.

TestingDev

Video Tutorials & Demos

โ–ถ๏ธ

Getting Started with Pulsar Engine

Complete beginner tutorial covering installation, project setup, and your first 3D scene.

15:30 โ€ข Beginner Friendly
โ–ถ๏ธ

Building a First-Person Shooter

Learn to create player movement, weapon systems, and networked multiplayer.

42:15 โ€ข Intermediate
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Advanced Rendering Techniques

Ray tracing, custom shaders, and post-processing effects in Pulsar.

28:45 โ€ข Advanced
โ–ถ๏ธ

Performance Optimization Deep Dive

Profiling, benchmarking, and squeezing every drop of performance from your game.

35:20 โ€ข Advanced

Essential Documentation

Browse All Docs โ†’

Powered by the Rust Ecosystem

Pulsar leverages the best Rust libraries for game development

Rendering & Graphics

๐Ÿ“ฆ
wgpu
Cross-platform graphics API
๐Ÿ“ฆ
vulkano
Vulkan bindings for Rust
๐Ÿ“ฆ
naga
Shader translation layer

Physics & Math

๐Ÿ“ฆ
rapier3d
High-performance physics engine
๐Ÿ“ฆ
glam
SIMD-optimized math library
๐Ÿ“ฆ
parry3d
Collision detection library

ECS & Core

๐Ÿ“ฆ
hecs
Fast entity-component system
๐Ÿ“ฆ
tokio
Async runtime for networking
๐Ÿ“ฆ
rayon
Data parallelism library

Audio & Input

๐Ÿ“ฆ
kira
Game audio engine
๐Ÿ“ฆ
winit
Cross-platform windowing
๐Ÿ“ฆ
gilrs
Gamepad input handling

Networking & Serialization

๐Ÿ“ฆ
quinn
QUIC protocol implementation
๐Ÿ“ฆ
bincode
Fast binary serialization
๐Ÿ“ฆ
rkyv
Zero-copy deserialization

Utilities & Tools

๐Ÿ“ฆ
serde
Serialization framework
๐Ÿ“ฆ
tracing
Application-level tracing
๐Ÿ“ฆ
anyhow
Flexible error handling

Latest from the Blog

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How Pulsar Stacks Up

See how Pulsar compares to other popular game engines

FeaturePulsarUnityUnrealGodotBevy
LanguageRustC#C++GDScriptRust
Memory Safeโœ…โš ๏ธโŒโœ…โœ…
Performance*240 FPS120 FPS144 FPS90 FPS200 FPS
Build Time~30s~45s~5min~20s~40s
Native ECSโœ…โš ๏ธโš ๏ธโŒโœ…
Ray Tracingโœ…โœ…โœ…โš ๏ธ๐Ÿ”ง
Visual Editorโœ…โœ…โœ…โœ…โš ๏ธ
Open Sourceโœ… MITโŒโš ๏ธโœ… MITโœ…

* Benchmark with 10K entities on standardized hardware

Community Updates & News

๐Ÿšง
LATEST DEV BUILD

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โš ๏ธ Alpha version - expect breaking changes

๐ŸŒŸ
COMMUNITY

Join the Movement

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Community Projects
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Recent Announcements

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Nov 18, 2025
Pulsar v0.1.47 Released

Latest improvements to the native engine. Check out the release notes for details.

Recent
Join the Discussion

Visit our GitHub Discussions to connect with the community and share your projects.

Ongoing
Contributing to Pulsar

We welcome contributions! Check out our repositories and open issues.

Community Discussions

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Community Spotlight

Frequently Asked Questions

Is Pulsar production-ready?โ€บ

No, Pulsar is currently in early development (version 0.1.x). We're actively building core features and the API is subject to change. It's not recommended for production game development yet, but we welcome early adopters to test and provide feedback!

How does Pulsar compare to Unity or Unreal?โ€บ

Pulsar aims to provide high performance through Rust and modern architecture. However, it's still in early development with a smaller feature set and ecosystem compared to established engines. Unity and Unreal are currently better choices for production projects.

Do I need to know Rust to use Pulsar?โ€บ

Yes, Pulsar uses Rust as its primary language. However, if you're familiar with other systems languages like C++ or even C#, the learning curve is manageable. We provide comprehensive documentation and tutorials.

What platforms does Pulsar support?โ€บ

Pulsar fully supports Windows, Linux, macOS, iOS, Android, and WebAssembly. Console support (PlayStation 5, Xbox Series X/S) is in development.

Is there a visual editor?โ€บ

Yes! Pulsar includes a built-in visual editor for scene composition, asset management, and debugging. You can also code everything manually if you prefer.

What's the licensing model?โ€บ

Pulsar is completely free and open-source under the MIT license. No royalties, no subscription fees, no restrictions. However, please note the engine is in early development and not yet suitable for commercial game production.

How can I contribute to Pulsar?โ€บ

We welcome contributions! Check out our GitHub repository for open issues, join our Discord to discuss features, or submit PRs. We also need help with documentation and tutorials.

Help Build the Future

Join the Pulsar community and help shape the engine.

โš ๏ธ Early development stage - not for production use yet

Support Open Source

Open source projects like Pulsar Engine require significant time and resources to develop and maintain. Your support helps us:

  • โ€ขDedicate more time to development and improvements
  • โ€ขCover infrastructure and hosting costs
  • โ€ขCreate better documentation and tutorials
  • โ€ขKeep the project sustainable and growing

Every contribution, no matter the size, makes a real difference.